Nerf Wars!

First off, what exactly is a Nerf War? Well, we are talking about a gathering of people that all want to shoot at each other while being able to walk away unscathed by the experience; through Nerfing. Nerf guns are granted to all players, teams are assigned, and then off to war they go; various game modes bring out different strategies and tactics to gain the upper hand. We at Archers Arena are going to use Rival series guns, such as the Artemis and the Nemesis (when it comes out in North America), and will also include in certain game modes with duel-wielding Triad Ex-3 Elite. Last but not least, we also offer the N-Strike Strongarm as an alternative.

As stated in our previous article, Archers Arena is going to introduce Nerf Wars in our facility. The following combines clarification on what exactly Nerf warfare entails, as well as multiple game modes which will be taking place at the Arena. Rules are relatively simple: don’t cheat, don’t be “that guy (or gal)”, and respect other players as well as the equipment. In our aforementioned article are some of the game modes we are already planning on using once we officially start off our Nerf War enterprise. The games we are going to play will mostly follow along the three main categories: Elimination, Attack & Defend, and Objective Rounds.

When we talk about Elimination type games, the objective is rather simple, either be the last man or the last team standing. A commonly used game in this category is referred to as 3-15. There are obviously numerous variations of this game used throughout the world, but they generally base themselves on the principle that you get 3 lives, with 15 seconds before you can respawn, hence 3-15. When you are shot 3 times, you are out of either the game or the round, as it is set up by the host. When you are shot but still have lives left, you must kneel, aim at the sky and slowly count down 15 seconds before shouting “clear” and resuming play.

Next up, Attack & Defend is also quite straight-forward in its name as to its purpose. There is an obvious split between attackers and defenders, although there might be more than one attack team depending on the specific objective of the game and the number of people playing. Generally, groups are split in thirds, with 1/3 defending and 2/3 attacking. There is a goal to be achieved for the attackers within a set time limit, and defenders must “hold down the fort” so to speak, regardless of what the “fort” may be.

Last but not least, Objective Rounds imply that a round will have a specific objective in mind for all teams to accomplish, other than simply eliminating one another. Players typically have unlimited respawn by either counting themselves in or returning to a set spawn point every time. The game ends when a set number of points is hit or all objectives are accomplished.

All in all, Nerf War is going to be a great cardio addition to our health inclined establishment! Wither you come in with the intention to shoot people with bullets or arrows, we will soon be equipped to oblige both. Make sure to look for our announcements not the miss our grand opening of Nerf Wars at Archers Arena!

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