Nerf Wars Toronto
Ultimate Blaster Battles for All Ages
We Only Use Genuine Nerf Branded Blasters, the best for our guests. Like it should be.Less jams, less reloading: more shooting.
— Ready. Aim. Fun !
What is Arena Wars?
That is a fair question to ask for the uninitiated, and even for experienced players who need a refresher. Arena Wars is a concept that has been around for quite a while now, which involves Nerf Branded Blasters, ammo, and warfare. People come together to shoot each other safely and play at war through different game modes that push different challenges on the players. Cooperation and tactics are key in order to win. You don't need to be a seasoned player to be good; it's rather easy to pick up, and focuses on constant evolution and growth. Being quick on your feet helps, but quick wit often gets the upper hand.
Teams will battle in the 3 main categories faithful to classic Nerf Wars game-play: elimination, attack & defend, and objective rounds, through adrenaline pumping and action-packed game modes.
Our 10,000 square ft facility includes two different competitive playing fields for two different playing styles, a shooting range for target practice and sniper towers. We have a team of friendly and experienced coaches who are dedicated to bringing you the absolute best Nerf Wars experience possible.
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<< Game Modes >>
REBEL SCUM
AT LEAST ONE OF YOU IS A TRAITOR TO THE EMPIRE! NO ONE IS TO LEAVE THE FACILITY UNTIL THE TRAITOR IS IDENTIFIED AND ELIMINATED. A SITH INQUISITOR WILL BE JOINING YOU TO RETRIEVE INFORMATION FROM THE MINDS OF DEAD SUSPECTS. TRUST NO ONE!
BLITZKRIEG
BOTH TEAMS ARRANGE BUNKERS IN ADVANTAGEOUS POSITIONS AT THE DAWN OF BATTLE. ELIMINATE THE ENEMY WITH ANY MEANS NECESSARY. LAST ONE STANDING WINS; THREE VICTORIES WINS THE WAR. STRATEGY AND COMMUNICATION REIGN IN THIS GAME MODE.
TEAM DEATHMATCH
DESTROY THE ENEMY BY ANY MEANS NECESSARY. TEAMS HAVE A POOL OF TWENTY LIVES. WHEN HIT, HEAD TO THE SPAWN AREA, RELOAD, THEN GET BACK IN THE ACTION. BEST OF THREE ROUNDS EMERGES VICTORIOUS.
CONQUEST
SMALL SQUADS WILL BE TASKED WITH ACQUIRING ENEMY TERRITORY. GRAB THE FLAGS FROM LANDMARKS SPREAD AROUND THE ARENA. IF YOU DIE, DROP YOUR FLAGS, RETURN TO THE SPAWN AREA, RELOAD AND CATCH YOUR BREATH UNTIL THE TIMER RESETS; THEN GET BACK IN THE ACTION. THE FIRST SQUAD TO HOLD ALL TERRITORY FLAGS WILL PREVAIL.
CAPTURE THE FLAG
BOTH TEAMS POSSESS A FLAG THEY MUST PROTECT FROM THE ENEMY, WHILE SIMULTANEOUSLY ATTEMPTING TO STEAL THE OTHER. THE TEAM WHO REUNITES BOTH FLAGS IN THEIR RESPECTIVE BASE GETS A POINT. BEST OF FIVE GUARANTEES VICTORY.
arena brawl
START WITH NOTHING, RUN TO THE CENTER AND GRAB A WEAPON. START SHOOTING WHEN YOU HEAR THE SIGNAL. LAST ONE STANDING WINS.
HIT SQUAD
ONE TEAM HAS TO PROTECT THE VIP; THE OTHER TEAM MUST ELIMINATE THE VIP. ATTACKERS HAVE TWO LIVES EACH WHILE DEFENDERS ONLY GET ONE. TEAMS SWITCH ROLES AFTER EACH RAID. BEST OF FIVE SKIRMISHES WIN THE WAR.
ODDBALL
FREE-FOR-ALL OBJECTIVE GAME WHERE PLAYERS MUST HOLD ON TO THE ODDBALL FOR THE MOST AMOUNT OF TIME TO WIN. AFTER FIVE MINUTES WHOEVER HELD ONTO THE ODDBALL THE LONGEST WINS. INFINITE RE-SPAWNS.
KING OF THE HILL
TEAMS MUST CAPTURE AND HOLD THE CENTRAL HILL FOR FIVE MINUTES TOTAL. BOTH TEAMS HAVE A TIMER AND THE FIRST TO ZERO WINS. INFINITE RE-SPAWNS.